That’s not the title of David Gewirtz’s article, but you get the idea.
Where the iOS App Store is the center of the app universe for iOS users, the Mac App Store was an afterthought and a bolt-on that never really took off… When native apps were first made available for iOS devices, the iOS app store was launched at the same time, and to this day, you can’t download or sideload apps for your iOS devices without jailbreaking your iPhone or iPad. This has made the iOS app store into a juggernaut of sales, with more than $10 billion in sales in 2014 alone.
What’s the problem with the Mac App Store? To paraphrase Yogi Berra, ‘Nobody goes there anymore. It’s not crowded.’
In fact, last May, a developer reached #8 on the overall Mac App Store and #1 in the graphics category on the day he launched. Sounds good, until you look at the numbers: on the day he launched, he sold 94 copies of his $4.99 program. That means he made $328 on launch day with a Top Ten app that also topped a major category.
Very few quality Mac apps are sold exclusively on the Mac App Store and with good reason.